Interested in playing FLOWERS of HEAVEN II: Star of Bethlehem? We're so glad to hear it!

In order to play, each character must be secretly assigned exactly two flowers that represent them. These can be based on the character's "true"/canon self, or who they are currently/in Imeeji; your preference.

Because of that, you'll need to look at the list of flowers and their associated personality traits. You'll also most likely want to take a look at the flowers' associated status effects so that you can decide whether this whole thing looks like fun to you. Feel free to let the status effects inform your decision on which flowers to give your character, so long as the choices still make sense.

For the sign-up itself, please comment below with your character and 2-4 flowers that suit them. It's just fine if ultimately only two seem to fit, but if you're flexible, that's handy for us to know.
Alternatively, ask for Dealer's Choice, and we'll use our own knowledge of the character to assign you some! We're very trustworthy. (...But a link to your character app or a wiki still helps.)

Characters will know their own flowers by default, but not anyone else’s, so all comments are screened.

The list of flowers is HERE.
— Flower meanings will be ICly provided during the game.

The list of possible status effects is HERE.
— These are mostly the same as in the original Flowers of Heaven, but have been polished up and clarified in places, with the biggest change being made to Chamomile.
— Note that temporary (until endgame) full amnesia is a possible status effect for this game!

The public sign-up spreadsheet (including for the mini-exploradora) is here.
You can check out the full rules for the game here.
Flowers of Heaven is a variation on a war room-style game. Unlike standard war rooms, though, units do not vote to specifically target other units. Instead, each unit will choose to target certain personality traits which are represented by flowers—meaning that it is also individuals, not units, who experience the immediate consequences.

The object of the game is for the unit to make it through the Garden with as much of their members' "essential selves" intact as possible. The game ends when either all three Garden Obstacles are cleared OR 12 out of 16 flowers have been destroyed, whichever happens first. Each Garden Obstacle requires the destruction of a minimum of 3 flowers.
In theory, this means that somewhere between 9-12 flowers will burn, total. (Adjustments may be made on the fly if needed.)

Characters can freely share information on their personal flowers with their own units, but will have to rely on educated guesses when it comes to what flowers members of other units may have.

Want to learn all the details of round structure, votes, and protection options? Read on!
expand for full rules )
    Whenever a flower is burned on the blue flame pyre, everyone with that flower as a key has an essential part of themselves broken/destroyed. They temporarily catch fire along with the flower, then experience one of the two status effects listed. (The choice is OOC, not IC.)

    Idols who lose both flowers experience death of the self: they experience (temporary) full amnesia, and are wreathed in blue flame. This status overrides other flower statuses.

    (All "deaths" will be healed at the end of the game; however, the losers will continue to experience status effects for all lost keys, which will mean two effects for those who “died.”)

    expand for list of status effects )
Each character has exactly two "keys" which represent their true self. It's player discretion whether "true" means who the character would be in "canon"/in their home world, or who they have become in Imeeji; go with whatever feels right or would be most fun for you!

expand for list of flowers )

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