הניאל (
rosetograce) wrote2022-07-27 03:19 am
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Flowers of Heaven: Rules
Flowers of Heaven is a variation on a war room-style game. Unlike standard war rooms, though, units do not vote to specifically target other units. Instead, each unit will choose to target certain personality traits which are represented by flowers—meaning that it is also individuals, not units, who experience the immediate consequences.
The object of the game is for the unit to make it through the Garden with as much of their members' "essential selves" intact as possible. The game ends when either all three Garden Obstacles are cleared OR 12 out of 16 flowers have been destroyed, whichever happens first. Each Garden Obstacle requires the destruction of a minimum of 3 flowers.
In theory, this means that somewhere between 9-12 flowers will burn, total. (Adjustments may be made on the fly if needed.)
Characters can freely share information on their personal flowers with their own units, but will have to rely on educated guesses when it comes to what flowers members of other units may have.
Want to learn all the details of round structure, votes, and protection options? Read on!
Flowers of Heaven full OOC rules:
These OOC rules are for player clarity! Characters will be provided a separate set of IC rules.
The object of the game is for the unit to make it through the Garden with as much of their members' "essential selves" intact as possible. The game ends when either all three Garden Obstacles are cleared OR 12 out of 16 flowers have been destroyed, whichever happens first. Each Garden Obstacle requires the destruction of a minimum of 3 flowers.
In theory, this means that somewhere between 9-12 flowers will burn, total. (Adjustments may be made on the fly if needed.)
Characters can freely share information on their personal flowers with their own units, but will have to rely on educated guesses when it comes to what flowers members of other units may have.
Want to learn all the details of round structure, votes, and protection options? Read on!
Flowers of Heaven full OOC rules:
These OOC rules are for player clarity! Characters will be provided a separate set of IC rules.
- Game will be run for 3 rounds of 1 hour each. Each round presents the units with an Obstacle in their path that must be burned down using flowers. No other method may be used.
- The "Blue Flame Pyre" for burning down Obstacles always requires at least 3 flowers as fuel, but has the potential to burn more than that.
- Characters ICly inherently know which flowers they have.
- Characters may share what their flowers are at their own discretion. Probably they'll want to tell their unitmates, but maybe they don't! It's baring your soul, after all.
- In every round, each unit may vote to destroy 0-3 flowers.
- Each unit also has a protection option: One unit member may wear the unit’s associated flower crown, which protects them—and their flowers, if represented in other unit members—from being destroyed in that round, regardless of how votes go. Yes, units can vote to destroy flowers they are currently protecting through the wreath!
(Nb. The actual flowers in the wreath simply symbolize the unit and don't impact the wreath's protection. Only the personal flowers of the wearer matter.) - Each character can only benefit from the flower crown once for the duration of the game.
- At the end of each round, the top 3 voted flowers will be destroyed.
- If more than 3 flowers are tied, then all flowers included in the tie will be destroyed.
That is: if there’s a 4-way tie for the top 3 spots, then all 4 flowers will be destroyed. Note that, by extension, this means that if no flowers have any votes, ALL the flowers would be destroyed. This is the main risk to voting for zero flowers/refusing to vote. - Once a flower has been destroyed, it is no longer available to be voted on in future rounds. It’s Gone (except for those units that specifically preserved it).
- Whenever a flower is burned, everyone with that flower chooses one of the flower’s status effects (OOC choice) to afflict the character.
- Losing both flowers causes "death of the self," i.e. temporary full amnesia. Amnesia overrides other flower-based status effects.
By default, amnesiac characters lose ALL memories including even basic world knowledge, but retain their maturity level and use of language. But you can play this however is most fun to you!
- Winners are the top 4 units who, collectively, have the most flowers remaining to them. In the event of a tie, more than four units can win.
- Winners receive healing for all status effects. Amnesia is healed for all characters at the end of the game, regardless of win or loss.
- Losing units will continue to experience flower-based status effects for 2-4 IC days. This means that formerly amnesia-afflicted characters will need to have a second status effect picked out to represent their other lost flower!